A 3D physics arcade game built on the schoolyard disc game: tazos, pogs, milk caps, whatever they were called where you grew up. You throw the slammer, the board comes apart, and every disc that lands face down joins your pile.
A board, a scatter of discs lying face up, and a slammer in your hand. You drag and you let go. There is no guide, no arc to line up, no numbers to read first. The slammer hits the board and everything after that happens without you.
The half-second while it is still bouncing is the point of the game. You have already committed and you do not yet know what you bought. Discs that end up face down are yours; the rest stay where they landed, waiting for the next one.
What you keep changes how you throw. A heavier pile means a heavier slammer and a wider spread, so each throw is a little less well behaved than the one before it. The discs come in families, and finishing a family is worth something that keeps paying rather than something you spend.
Most games built this way invent an abstract action and teach it to you. This one did not have to. Millions of people already played it, on pavements and schoolyards from Latin America to the Philippines to Turkey, and they know what it is before anyone explains it.
The look is the one the discs came in: neon on black, outlines thick enough to cut yourself on, slime where slime does not belong. A dark, scuffed board with the colour exploding on top of it, seen from above at an angle, close enough to feel the table.
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TAILS UP! is in development and this page is where the work gets written down: what changed, what broke, and what we decided instead. Discord is where it gets argued about.
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TAILS UP!, in development.